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- #Gta vice city stories psp#
- #Gta vice city stories ps2#
The Wintergreen received a different windshield. The garbage and leaves floating around the city are much more visible. The sniper scope was changed from pink to green. Planes are less durable and explode upon impact. The sound of some aircrafts and bikes were also made higher pitch. Several sound effects were changed, including ones for the stubby shotgun, rocket launcher and grenades. A new Easter egg was added to the VCN building and several returning ones were altered. "Seagulls Sniped" was added to the stats. Some used ramps which were previously only used as decoration, while others required some changes to the map. Five new Unique Stunt Jumps were added. #Gta vice city stories psp#
Additionally, the Mac-10 rampage is found in the same place as in the Japanese PSP version. Caddy Daddy, Crims on Water Wings, Hyman Memorial O.D.T., Playground on the Park, Playground on the Dock and Rush!. The resolution was increased and texture quality and draw distance improved.When ported over to the PlayStation 2, several minor changes and new features were added.
More in-depth info would help with picture comparisons.
The song "Sex (I'm A.)" by Berlin (played on Wave 103, along with its related DJ banter) is only present in the US release of the game for unknown reasons. Like with other 3D Universe Grand Theft Auto games, blood was removed in the German version. #Gta vice city stories ps2#
This was fixed in the Japanese version as well as the PS2 port.
In the mission Burning Bridges your weapons are taken away and placed nearby, but presumably due to a bug, any weapon in the assault rifle slot or above is lost. The Japanese version applies a three star wanted level instead of a two star one in the missions Jive Drive (after taking out the attacking Cholos) and Purple Haze (after taking out the drug thieves and retrieving the van). Analog sensitivity was increased in the Japanese version. The gang members that are spawned by the rampage on the rooftop near the junkyard use baseball bats and pistols in the international versions, while in the Japanese versions their bats were replaced by machine guns. The Mac-10 rampage near the Downtown Ammu-Nation was moved further north in the Japanese version. Additionally, attacking and targeting downed enemies is disabled. Damage taken was reduced in the Japanese version, demonstrated below. Additonally, subtitles are turned on by default in the Japanese version. The menu in the Japanese version uses different wording for its options and the word "Map" uses the same font as in Liberty City Stories. Regional Differences Japanese Version Differences Phil: Thanks for looking after Louise, man. Oddly, this text was stored away from the mission related text, where the other pager text was stored. You have as much ammo for this as you can carry!Īn additional pager message from Phil, possibly after Where It Hurts the Most. Or did you go into suspend mode? If you want to try again press ~X~ to save or press ~O~ to go Press ~X~ to go back to the game.Īn error occured while saving. In folder PSP/SAVEDATA/ULUX80212_SCREENSHOTS. Saving successful! The screenshots are stored on the Memory Stick
Or go into suspend mode until saving is finished. With sufficient disk space and then press ~X~ to save or press ~O~ to go back to the game.
If you want to save this screenshot, insert a Memory Stick If you want to save this screenshot, insert a Memory StickĪnd then press ~X~ to save or press ~O~ to go back to the game.ĭoes not have enough disk space. ? Press ~X~ to save or press ~O~ to go back to the game. Stats for Hidden Packages, which were replaced by 99 Red Balloons in this game.Īpparently you were meant to be able to take screenshots in the PSP version of the game, no such feature seems to exist though.ĭo you want so save this screenshot to your Memory Stick MPC_074: Construction dude - Lose this one MPC_042: Construction guy - Lose this one Several multiplayer characters from the PSP version appear to have been cut as well. He also has five missions mentioned in the game's files. There are strings of text showing that Leo Teal would return from GTA: Vice City. The texture for the adrenaline isn't mapped properly and the camera pickup doesn't have any textures present.
The adrenaline and camera pickups are both present here, neither of which are used. Along with them is also an entry for a seamine judging by the unused audio for the mission The Colonel's Coke it might have been intended as an obstacle for that mission. In addition to the above-mentioned Tear Gas and Land Mine, the weapon table in GAME.DTZ contains entries for the screwdriver, hammer and cleaver, most likely as leftovers from the original Vice City.