sapbion.blogg.se

False hydra dnd
False hydra dnd











false hydra dnd

Using these meat shields, it sits behind and lets them do the work instead.Įnvironment: The false hydra spends most of its life underground, hiding. Once they mature fully, they will be flanked by all the subjugated goons its song has entranced. However, they remain solitary, as their song cannot control people yet. If found, it is near helpless to defend itself save with its song, in hopes the enemy will forget it any move on.Īdult hydras have enough heads to pose a menace to a decent sized party.

false hydra dnd

When in combat, it will only attack with 5 heads until it is absolutely certain that it's song won't work.Ī false hydra as an infant will often go about unnoticed. It prefers to have its enslaved underlings perform battle for it. The false hydra always sings with at least one head to try and put its enemies under its spell. Upon finally becoming an adult the false hydra's body has maximized it's absorption of food to prepare for growth, and has grown massive enough to gain max hp for each die. When a gargantuan false hydra has eaten 6 gargantuan, 12 huge, 24 large, 48 medium, 96 small, 192 tiny, 384 diminutive, 768 fine, or a combination of the above that adds up to 6 gargantuan creatures the false hydra grows it's 7th and final head.Ī false hydra can attack with each of it's heads every round at no penalty. (no save caster level check to overcome spell resistance : HD+1d20) ( A nat 1 isn't considered an automatic failure for this roll, so if the False Hydra's HD alone is equal to or higher than the target's SR+1, then treat it as an automatic success.) (Cancels anti-charm magic after 1 round.) See Lore Str 36, Dex 10, Con 24, Int 20, Wis 16, Cha 30ĭamage Reduction 5/-, False Hydra's Song, Growth, Superior Multiattack, Supreme Meat Grinderĭouble Goods and Items (non-edibles only) +0/ blindsight 120 ft (from each head), darkvision 240 ft, low-light vision Listen +20 (racial), Spot +20 (racial)













False hydra dnd